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Realistic Material Assignment for 3D Objects

Published on:

25 April 2024

Primary Category:

Computer Vision and Pattern Recognition

Paper Authors:

Ye Fang,

Zeyi Sun,

Tong Wu,

Jiaqi Wang,

Ziwei Liu,

Gordon Wetzstein,

Dahua Lin

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Key Details

Make-it-Real pipeline assigns materials to 3D objects using GPT-4V's recognition capabilities

A detailed material library with thousands of entries and descriptions is constructed

Visual and hierarchical text prompts guide precise material matching for object components

Matched materials become references to generate realistic SVBRDF maps

The approach significantly enhances visual realism and integrates into 3D workflows

AI generated summary

Realistic Material Assignment for 3D Objects

This paper presents Make-it-Real, a novel approach that leverages large language models to identify materials from images and assign them to 3D objects. This allows creating realistic material properties for existing 3D assets and generated models.

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