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Demystifying Realistic Rendering of Translucent Materials

Published on:

23 March 2022

Primary Category:

Graphics

Paper Authors:

Rui Wang,

Wei Hua,

Yuchi Huo,

Hujun Bao

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Key Details

Decomposes subsurface scattering function using PCA for optimal approximation

Compresses precomputed data spatially using wavelet transforms

Achieves real-time photorealistic rendering of translucent materials

Enables dynamic editing of material properties like scattering/absorption

Demonstrates high-quality translucent effects at real-time frame rates

AI generated summary

Demystifying Realistic Rendering of Translucent Materials

This paper proposes methods for real-time photorealistic rendering and editing of translucent materials based on subsurface scattering models. By decomposing the diffuse scattering function and compressing precomputed data, it enables efficient rendering while allowing dynamic editing of material properties like scattering and absorption. The technical contributions include an optimal approximation of the scattering function using PCA, and a novel spatial compression technique using wavelets. Results demonstrate high-quality translucent effects at real-time frame rates, with dynamic editing capabilities.

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